City Games is a game concept that aims to alter the daily life perception of its players.
In its essence, it is a board game to be played in the city, developed with creative technologies to create a magical experience. It will come in the form of a box housing an interactive city map, various inventory items, and a story inspired by Vienna.
As players roam around the city, the boundary between reality and fiction blurs, making you think that very few things indeed were really impossible.
The idea of City Games comes from the desire to create a system that can bring creativity and playfulness into monotony of modern life. Games can induce a state of higher consciousness, openness and enthusiasm, and application of this into a city environment, especially using technology in magical ways, is the main drive behind City Games.
A City Game comes in a box, quite similar to card or board game boxes. This box includes a map, an inventory, and a story; still the differentiating point is that these items are upgraded with technology to make the experience even more magical and unique.
The city map will be a custom designed map of Vienna and will house paper electronics inside, like a small game control microprocessor, LEDs hidden under specific locations, and capacitive areas that enable interaction.
The inventory will come as a fabric bag and will provide items and tools that will become important throughout the process of the game. These can be be practically anything: metro tickets, blacklight stamps, keys, Bluetooth beacons, laser cut puzzle pieces, coupons, etc…
The third, and most critical item of the City Games will be the stories and games. Some stories will put you in the footsteps of the protagonists, unlocking their stories as you roam the city. Some games will integrate to your routine, giving you a different look on the things you see every day.
The City Games idea is to invent a platform that allows creation of perception-altering experiences in daily life. It will be open source, enabling all the interested parties to create their own games and experiences; and modular, allowing a hardware ecosystem for expandable maps and tools.
The concept will be carried out to be as reachable as possible, aiming to be open to players from age 7 to 77 by using the familiar form of a board game. It will address first the citizens of Vienna, but the experiences for non-locals will also be made possible.
- LED based light orienteering for game locations and types.
- e-ink displays for output.
- Capacitive areas for input.
- Bluetooth low energy and open WIFI databases for positioning.
- Microprocessors for gameplay.
- Time-Dependent games with real-time clocks.
The core project team:
Tamer Aslan: Founder, Creative Technologist, Electronics Engineer, Interaction Designer.
Philipp Ehmann: Director, Game Designer. pje.me
Simon Schwaighofer: Creative Director, Graphic Designer. newvienna.at
Utku Yücel: Business and Marketing Specialist. https://at.linkedin.com/in/utku-yucel-97a6a250
Sophie Stallegger: Documentation and Media Production. http://sophiestallegger.com/
Extended team that provides opinions and support, is as follows:
Imanol Gomez: Creative Technologist. imanolgomez.net
Nicole Neuberger: Service Designer. http://grounded.co.at/